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package org.yuzu.yuzu_emu.model;

import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
import android.net.Uri;

import org.yuzu.yuzu_emu.NativeLibrary;
import org.yuzu.yuzu_emu.utils.FileUtil;
import org.yuzu.yuzu_emu.utils.Log;

import java.io.File;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;

import rx.Observable;

/**
 * A helper class that provides several utilities simplifying interaction with
 * the SQLite database.
 */
public final class GameDatabase extends SQLiteOpenHelper {
    public static final int COLUMN_DB_ID = 0;
    public static final int GAME_COLUMN_PATH = 1;
    public static final int GAME_COLUMN_TITLE = 2;
    public static final int GAME_COLUMN_DESCRIPTION = 3;
    public static final int GAME_COLUMN_REGIONS = 4;
    public static final int GAME_COLUMN_GAME_ID = 5;
    public static final int GAME_COLUMN_COMPANY = 6;
    public static final int FOLDER_COLUMN_PATH = 1;
    public static final String KEY_DB_ID = "_id";
    public static final String KEY_GAME_PATH = "path";
    public static final String KEY_GAME_TITLE = "title";
    public static final String KEY_GAME_DESCRIPTION = "description";
    public static final String KEY_GAME_REGIONS = "regions";
    public static final String KEY_GAME_ID = "game_id";
    public static final String KEY_GAME_COMPANY = "company";
    public static final String KEY_FOLDER_PATH = "path";
    public static final String TABLE_NAME_FOLDERS = "folders";
    public static final String TABLE_NAME_GAMES = "games";
    private static final int DB_VERSION = 2;
    private static final String TYPE_PRIMARY = " INTEGER PRIMARY KEY";
    private static final String TYPE_INTEGER = " INTEGER";
    private static final String TYPE_STRING = " TEXT";

    private static final String CONSTRAINT_UNIQUE = " UNIQUE";

    private static final String SEPARATOR = ", ";

    private static final String SQL_CREATE_GAMES = "CREATE TABLE " + TABLE_NAME_GAMES + "("
            + KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
            + KEY_GAME_PATH + TYPE_STRING + SEPARATOR
            + KEY_GAME_TITLE + TYPE_STRING + SEPARATOR
            + KEY_GAME_DESCRIPTION + TYPE_STRING + SEPARATOR
            + KEY_GAME_REGIONS + TYPE_STRING + SEPARATOR
            + KEY_GAME_ID + TYPE_STRING + SEPARATOR
            + KEY_GAME_COMPANY + TYPE_STRING + ")";

    private static final String SQL_CREATE_FOLDERS = "CREATE TABLE " + TABLE_NAME_FOLDERS + "("
            + KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
            + KEY_FOLDER_PATH + TYPE_STRING + CONSTRAINT_UNIQUE + ")";

    private static final String SQL_DELETE_FOLDERS = "DROP TABLE IF EXISTS " + TABLE_NAME_FOLDERS;
    private static final String SQL_DELETE_GAMES = "DROP TABLE IF EXISTS " + TABLE_NAME_GAMES;
    private final Context context;

    public GameDatabase(Context context) {
        // Superclass constructor builds a database or uses an existing one.
        super(context, "games.db", null, DB_VERSION);
        this.context = context;
    }

    @Override
    public void onCreate(SQLiteDatabase database) {
        Log.debug("[GameDatabase] GameDatabase - Creating database...");

        execSqlAndLog(database, SQL_CREATE_GAMES);
        execSqlAndLog(database, SQL_CREATE_FOLDERS);
    }

    @Override
    public void onDowngrade(SQLiteDatabase database, int oldVersion, int newVersion) {
        Log.verbose("[GameDatabase] Downgrades not supporting, clearing databases..");
        execSqlAndLog(database, SQL_DELETE_FOLDERS);
        execSqlAndLog(database, SQL_CREATE_FOLDERS);

        execSqlAndLog(database, SQL_DELETE_GAMES);
        execSqlAndLog(database, SQL_CREATE_GAMES);
    }

    @Override
    public void onUpgrade(SQLiteDatabase database, int oldVersion, int newVersion) {
        Log.info("[GameDatabase] Upgrading database from schema version " + oldVersion + " to " +
                newVersion);

        // Delete all the games
        execSqlAndLog(database, SQL_DELETE_GAMES);
        execSqlAndLog(database, SQL_CREATE_GAMES);
    }

    public void resetDatabase(SQLiteDatabase database) {
        execSqlAndLog(database, SQL_DELETE_FOLDERS);
        execSqlAndLog(database, SQL_CREATE_FOLDERS);

        execSqlAndLog(database, SQL_DELETE_GAMES);
        execSqlAndLog(database, SQL_CREATE_GAMES);
    }

    public void scanLibrary(SQLiteDatabase database) {
        // Before scanning known folders, go through the game table and remove any entries for which the file itself is missing.
        Cursor fileCursor = database.query(TABLE_NAME_GAMES,
                null,    // Get all columns.
                null,    // Get all rows.
                null,
                null,    // No grouping.
                null,
                null);    // Order of games is irrelevant.

        // Possibly overly defensive, but ensures that moveToNext() does not skip a row.
        fileCursor.moveToPosition(-1);

        while (fileCursor.moveToNext()) {
            String gamePath = fileCursor.getString(GAME_COLUMN_PATH);
            File game = new File(gamePath);

            if (!game.exists()) {
                database.delete(TABLE_NAME_GAMES,
                        KEY_DB_ID + " = ?",
                        new String[]{Long.toString(fileCursor.getLong(COLUMN_DB_ID))});
            }
        }

        // Get a cursor listing all the folders the user has added to the library.
        Cursor folderCursor = database.query(TABLE_NAME_FOLDERS,
                null,    // Get all columns.
                null,    // Get all rows.
                null,
                null,    // No grouping.
                null,
                null);    // Order of folders is irrelevant.

        Set<String> allowedExtensions = new HashSet<String>(Arrays.asList(
                ".xci", ".nsp", ".nca", ".nro"));

        // Possibly overly defensive, but ensures that moveToNext() does not skip a row.
        folderCursor.moveToPosition(-1);

        // Iterate through all results of the DB query (i.e. all folders in the library.)
        while (folderCursor.moveToNext()) {
            String folderPath = folderCursor.getString(FOLDER_COLUMN_PATH);

            Uri folderUri = Uri.parse(folderPath);
            // If the folder is empty because it no longer exists, remove it from the library.
            if (FileUtil.listFiles(context, folderUri).length == 0) {
                Log.error(
                        "[GameDatabase] Folder no longer exists. Removing from the library: " + folderPath);
                database.delete(TABLE_NAME_FOLDERS,
                        KEY_DB_ID + " = ?",
                        new String[]{Long.toString(folderCursor.getLong(COLUMN_DB_ID))});
            }

            this.addGamesRecursive(database, folderUri, allowedExtensions, 3);
        }

        fileCursor.close();
        folderCursor.close();

        database.close();
    }

    private void addGamesRecursive(SQLiteDatabase database, Uri parent, Set<String> allowedExtensions, int depth) {
        if (depth <= 0) {
            return;
        }

        MinimalDocumentFile[] children = FileUtil.listFiles(context, parent);
        for (MinimalDocumentFile file : children) {
            if (file.isDirectory()) {
                Set<String> newExtensions = new HashSet<>(Arrays.asList(
                        ".xci", ".nsp", ".nca", ".nro"));
                this.addGamesRecursive(database, file.getUri(), newExtensions, depth - 1);
            } else {
                String filename = file.getUri().toString();

                int extensionStart = filename.lastIndexOf('.');
                if (extensionStart > 0) {
                    String fileExtension = filename.substring(extensionStart);

                    // Check that the file has an extension we care about before trying to read out of it.
                    if (allowedExtensions.contains(fileExtension.toLowerCase())) {
                        attemptToAddGame(database, filename);
                    }
                }
            }
        }
    }

    private static void attemptToAddGame(SQLiteDatabase database, String filePath) {
        String name = NativeLibrary.GetTitle(filePath);

        // If the game's title field is empty, use the filename.
        if (name.isEmpty()) {
            name = filePath.substring(filePath.lastIndexOf("/") + 1);
        }

        String gameId = NativeLibrary.GetGameId(filePath);

        // If the game's ID field is empty, use the filename without extension.
        if (gameId.isEmpty()) {
            gameId = filePath.substring(filePath.lastIndexOf("/") + 1,
                    filePath.lastIndexOf("."));
        }

        ContentValues game = Game.asContentValues(name,
                NativeLibrary.GetDescription(filePath).replace("\n", " "),
                NativeLibrary.GetRegions(filePath),
                filePath,
                gameId,
                NativeLibrary.GetCompany(filePath));

        // Try to update an existing game first.
        int rowsMatched = database.update(TABLE_NAME_GAMES,    // Which table to update.
                game,
                // The values to fill the row with.
                KEY_GAME_ID + " = ?",
                // The WHERE clause used to find the right row.
                new String[]{game.getAsString(
                        KEY_GAME_ID)});    // The ? in WHERE clause is replaced with this,
        // which is provided as an array because there
        // could potentially be more than one argument.

        // If update fails, insert a new game instead.
        if (rowsMatched == 0) {
            Log.verbose("[GameDatabase] Adding game: " + game.getAsString(KEY_GAME_TITLE));
            database.insert(TABLE_NAME_GAMES, null, game);
        } else {
            Log.verbose("[GameDatabase] Updated game: " + game.getAsString(KEY_GAME_TITLE));
        }
    }

    public Observable<Cursor> getGames() {
        return Observable.create(subscriber ->
        {
            Log.info("[GameDatabase] Reading games list...");

            SQLiteDatabase database = getReadableDatabase();
            Cursor resultCursor = database.query(
                    TABLE_NAME_GAMES,
                    null,
                    null,
                    null,
                    null,
                    null,
                    KEY_GAME_TITLE + " ASC"
            );

            // Pass the result cursor to the consumer.
            subscriber.onNext(resultCursor);

            // Tell the consumer we're done; it will unsubscribe implicitly.
            subscriber.onCompleted();
        });
    }

    private void execSqlAndLog(SQLiteDatabase database, String sql) {
        Log.verbose("[GameDatabase] Executing SQL: " + sql);
        database.execSQL(sql);
    }
}